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System shock 2 modify
System shock 2 modify








If you fail on a “safe” node, it turns dark and its state cannot be changed until the Modification process is reset. The percentage in the upper left of the MFD is the final difficulty, or in other words, the chance you fail to light a square up (this percentage can never fall below 15%, no matter how high your Modify skill, CYB stat and bonuses are). Click on a square to attempt to light it up. To successfully Modify the weapon, you must get three squares to light up in a straight line. Every level of CYB decreases difficulty by 5% and additionally reduces the number of Safety Interlocks by 1. The number of dangerous squares depends on the CYB statistic, the type of the weapon and sometimes its Modification Level.Įvery point of Modify skill decreases difficulty by 10%, as does the ExperTech™ Implant and each level of Modification Software. The cyan squares are the ones you have identified as “safe” while the red squares are dangerous “Safety Interlocks”. The inferface will show a connected set of squares, outlined either in cyan or red. The Nanite cost is halved with Tinker O/S Upgrade.

system shock 2 modify

Click Start (or Reset, if you’re already modifying) to pay the cost in Nanites and Start (or Restart) the Modify process. On the far right of the Modify display is the cost in Nanites and a button marked Start.

system shock 2 modify

The bottom of the screen describes the Initial Difficulty, any bonuses that are applicable from the Modify skill, Cybernetic Affinity statistic, Modification Software and equipment ( ExperTech™ Implant), the resulting final difficulty and the number of Safety Interlocks. The top of the modify MFD display shows the effects of successfully modifying the weapon. * Modification cost in Nanites when using the Tinker O/S Upgrade.










System shock 2 modify