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Anno domini 1257 map
Anno domini 1257 map






anno domini 1257 map

Dexterity is needed on gear to meet gem requirements. The best defense is mobility and avoiding huge slams. + Very flexible passive tree that benefits a lot from cluster jewels. + Can get high health and/or hybrid defenses, with easy 200% increased life on tree. + Low budget to get started, but scales easily into end game. + Safe playstyle with minions that chill, freeze, taunt and blind enemies. Animate Weapon kills everything.įor newer players there is a highly detailed description of all build mechanics, without any jargon, in the very next section! TLDR: Use Triad Grip gloves to convert all minion damage to elemental. GGG Teaser & Thoughts on Scaling Animate Weapon Some of the passive tree advice is now out of date. Leveling Tips: Vendor Recipes and Passive Tree. Early Maps with Cheap Gear before full cold conversion, using a 5-link. Yellow Maps and Conquerors with some rippy Delirium mods. Red Map Delirium encounters (pre-nerf) tiers 12-14. A good number of them - are historically based reconstructions of real places!įor full list of credits, visit our official forums: Forums.taleworlds.- Tier 16 Maps and Baran. Many new scenes for castles, towns and villages. New lance recruitment system, aiming to emulate medieval feudal recruitment system. Join a crusader order as sergeant or a knight! Crusading system: Go crusading to the holy land a crusade or start a new crusade yourself! Play as one of your soldiers after your death, with our made auxiliary player feature (can be turned off in the mod options).

anno domini 1257 map

Weather system, including desert storms, blizzards, rain storms Custom battle scenes, realistically depicting each region of Europe. Realistic combat system, with taunts, formations, realistic horse archery and many other. Manor system, with the ability to build custom settlements (build buildings that appear in the scene!) More then a thousand new items, armors, weapons, all historically accurate for XIII century. Hundred of new historical, region based troops. The mod currently requires Warband 1.143-1.153 and it is to be considered in beta stage. You may not use any part of this mod without obtaining permission from the original author in any works, free or commercial, unless otherwise specified. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. This mod attempts to reflect the reality of 13th century Europe.








Anno domini 1257 map