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Hitman blood money mission 5
Hitman blood money mission 5








  • Soundtrack by BAFTA-winning composer Jesper Kyd.
  • New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.

    hitman blood money mission 5

  • Improved AI: guards will follow blood trails, investigate suspicious items and behaviour.
  • New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
  • New control and camera system: Agent 47 now moves independently of the camera.
  • New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.
  • New engine: the world of the assassin has never been so interactive or looked so good!.
  • Strong narrative: who is wiping out the ICA and what is their motivation? This table is about the missions in Hitman Blood Money 2006 video game by IO Interactive.
  • Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
  • 'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.
  • hitman blood money mission 5

    Sensing he may be a target, 47 travels to America, and prepares to make a killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray.










    Hitman blood money mission 5